Behaviour Interactive

=Behaviour Interactive (1st Era)=

(1999)
Logo: On the white background, a black outlined rectangle with "b'heivjǝ(r)" is displayed in the center. Attached to the bottom right of the rectangle, there was a smaller rectangle with "Behaviour interactive".

Variant : On Jersey Devil for the PS1, the logo is inverted without the smaller rectangle, and fades in & out.

Availability : Seen on Jersey Devil for the PC, and Bugs Bunny: Lost in Time for PC and PS1.

=Artificial Mind & Movement=

(2000-2001)
Logo : We see a dot surround by two sharpened curves, to look like an eye. The words "Artificial Mind + Movement" is displayed below.

Eye Color :
 * Bugs Bunny & Taz: Time Busters (PS1) and The Grinch (PS1/DC/PC): Grey
 * Smurf Racer (PS1): White.

Availability : Seen on those games above.

(2001-2000's)
Logo : The white eye iris in and the bounces to make the initials "A2M" rotate in via blue firework/fare effect. The white then moves to the above the initials to form the "eye" via same effect, as the curves rotate to their usual positions. All in glowing white shadow.

Variant : On Ice Age (GBA), Scooby-Doo: Mystery Mayhem (GBA) and Scooby-Doo: Unmasked (NDS, Top screen), it is still.

FX/SFX : 2D CG.

Music/Sounds: Custom sounds.

Availability : Seen on Monsters, Inc.: Scream Team. Oddly, its print logo is seen on the back covers of the PS2 version of Monsters, Inc.

=Behaviour Interactive (2nd Era)= TBA.