Saffire Corporation

Background: Saffire Corporation was an American game company, who developed license-based titles. It was founded by Hal Rushton, who had earlier launched Sculptured Software. Saffire went out of business sometime in 2005.

1st Logo

Logo: TBA

FX/SFX: None, the credit roll.

Music/Sounds: None.

Availability: Seen on Saffire's first titles, Rampage World Tour and They Call Me... The Skul. The former has it only in the corner, and the latter at the end of credits. Unfortunately this game can hardly be found now.

Scare Factor: None.

2nd Logo (1998-2004)

Logo: The basic concept is a blue circular construction in the form of the letter "S", it has the gem attached to the hexagonal basement. Light shines from the gem. The white word "SAFFIRE" is below in various fonts, primarily the special corporate font. Animation variant depends on the game.

Variants: Still: Animated:
 * Justice League (GBA): The logo is white and the text is bold.
 * Tom Clancy's Rainbow Six (N64): The logo is placed over a night landscape.
 * Thunderbirds (GBA): The word in plain font appears over the logo, which itself is white.
 * Top Gear Rally (N64): The logo has different textures.
 * 1998: Animaniacs: Ten Pin Alley (PS): Debris comes into the starfield and absorbs into the spinning Saffire logo, which then flashes blue.
 * 2000-2001: Rainbow Six: Rogue Spear and Sarge's Heroes (PS): The action takes place in the nighty outskirts of castle-like building. The camera passes over the attacking gunman to the inert Saffire logo carved on the wall. Blue streak then hits the "S" and activates it into blue, the logo shines and explodes everything around. The blue-lighted space appears with the spinning "S". It becomes white (with a blue gem) and shines.
 * 2004: Van Helsing (PS2): Ghostly grey logo, the letters fly in turn and place themselves upon the "S". The logo becomes blue for a moment and wobbles. Then the letters zoom-out.

FX/SFX: The logo forms, all known variants done in perfect CGI for the time and make sense.

Music/Sounds: Depends on the variant. None or the opening theme of the game for still variants.

Availability: Uncommon. The standard non-animated version appeared on several games, such as Lego Bionicle for GBA and Bio FREAKS for all platforms. Other variants see above.

Scare Factor: Low to medium. All animated variants have intense action. Minimal for the still version.