Living Books

===1st Logo (1992)===

Nickname : "The Happy Book"

Logo : On a granite background, we see a yellow  square. Then, the word "Brøderbund’s" appear at the top right corner of the square. The words "Living" and "Books", which have green outlines, jump into the square. Between the words, a book with a smiling face appears, which winks. A red  line then appears and splits into two, with the words "PRESENTS" between the lines. The lines split back into one.

FX/SFX : The logo forming.

Music/Sounds : Six electric piano notes, followed by a short keyboard tune.

Availability : Extremely rare; only seen on 1992 prints of the Living Books: Just Grandma & Me and Living Books: Arthur's Teacher Trouble CD-ROMs. Newer prints of the CD-ROMs have the next logo instead.

Scare Factor : None.

===2nd Logo (1993-1996)===

Logo : Same as the previous logo, but with a few differences; the word "Brøderbund’s" is removed, and the byline "A Random House/Broderbund Company" is added after the book winks.

Variants :
 * 1993-1995: The six notes are removed.
 * 1995-1996: The same first six notes from when the word "Brøderbund’s" appears in the original 1992 prints of the first two titles are retained, before the logo itself plays. In addition, the "A Random House/Broderbund Company" byline is in a different font. It was used on Dr. Seuss' ABC, Sheila Rae, the Brave, and The Berenstain Bears in the Dark.

FX/SFX : Same as the first logo.

Music/Sounds : The same short keyboard tune from the previous logo, but with a new "boing" sound effect when the byline appears.

Availability : Rare; check for this on Living Books games on eBay.

Scare Factor : None.

===3rd Logo (1996-1998)===

Nickname : "The Happy Book III"

Logo : On an orange  background, a white square is painted. Then, the same logo from the second logo plays on the square, but the byline is replaced with the words "Broderbund Software, Inc."

FX/SFX : Same as the second logo.

Music/Sounds : Same as the second logo.

Availability : Same as the second logo.

Scare Factor : None.